Thursday, November 4, 2010

Week 6

New Crysis World

Entity Node:
This node handles all position related manipulations of the owner entity. All position information of the target entity can be read from the output ports. Unlike the Entity:GetPos node the output ports of this node are triggered whenever one of the target entities properties changes. It is not possible to manually trigger the Entity:EntityPos node.

Image Node:
The Image:AlienInterference node creates a interface distortion effect on the players HUD. The strength of the effect is set by using the Amount input port. The higher the value set there, the more the HUD will be distorted. To activate the effect the Enabled port needs to be triggered with 1. The range of this effect is from 0 to 1.

HUD Node:
The HUD:AirstrikeControl node is used to activate the air strike functionality in Crysis. When enabled the binoculars can be used to mark targets and destroy them using an air strike attack. The potential targets for an airstrike are defined using the EntityId input ports.

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